Medieval 2 Total War Spisok Yunitov Na Anglijskom
Na utopajushhem v teni prospekte kortezh nabral skorost' i vyrvalsja na zalituju solncem ploshhad' Klemanso, napravljajas' k mostu Aleksandra III. — V segodnjashnejj situacii glavnaja cel' nashego dvizhenija za osvobozhdenie Francii — fizicheskoe unichtozhenie predatelja, zasevshego v Elisejjskom dvorce. Otdav korotkijj prikaz, tot. Prikaz na unichtozhenie recepturnih blanco. Object Moved This document may be found here. Kallisti 17.03.17 19:25 comment3, proshow_producer_6_skachat_na_russkom. Including different groups of patients with epilepsy (e.g., children vs adults). These meta-analyses have significant unexplained heterogeneity, which.
Kingdom of Jerusalem: Gameplay Information In the harsh & unforgiving environment of Outremer, Christian Franks fight & die to preserve their 'holy land' against the Muslim hordes who themselves considered Jerusalem to be a holy city. Being a kingdom founded by Frankish crusaders, the Kingdom of Jerusalem shows many similarities with western European military norms. Mounted knights are the awe-inspiring anvil which the crusaders use to smash their enemies. The Knights of Jerusalem are available early in the game and are relatively easy to retrain but the same cannot be said for the more powerful cavalry units. A fortress will be required before Templar Knights or Knights of Tripoli can be recruited.
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Templar Confrere Knights are merely a cheaper but harder to retrain version of Knights of Jerusalem. Templar Knights are also a small amount cheaper than Knights of Tripoli but slightly harder to retrain.
You also get unique units like the very powerful Constable of Jerusalem, which is a 'double strength' knightly unit. It can be retrained at any castle but if you lose it completely, it is awkward to recruit again.
If you do lose the Constable of Jerusalem unit or wish to recruit a new one, change any castle to a military-focused auto-build policy. You will eventually get it again. The unit can only be recruited by the AI and more to the point, the AI can recruit more than one of this unit so do please be careful before you decide to go to war against either of the crusader kingdoms. It is entirely possible that you might face more than one of the unique units within a single army.
The Marshall of the Templars unique unit is the same as the Constable of Jerusalem except that it has the usual number of men in the unit and has 2 hit points per man. Turkopoles are useful missile cavalry and the only missile cavalry available to the Kingdom of Jerusalem. If you wish to have a speedy response force, you could do worse than a combined army of knights & Turkopoles. Turkopoles have a better attack than Sodeer Archers and can run down routers so I used them instead of foot archers. The missile infantry available to Jerusalem is average until you acquire the Templar Crossbowmen which have a missile attack of 15 and it is armour piercing. They are difficult to retrain however. Templar Gunners are not worth the money.
The melee infantry options available to the Kingdom of Jerusalem are very attractive. Squires of Tripoli are cheap cannon fodder units which are quite capable for their cost. The Templar Sergeants are very easily recruited and will provide the bedrock of your armies until you gain Dismounted Knights of Jerusalem. All these units are cheap and very effective. Later in the game, the third crusade comes calling by and Richard Coeur de Lion is your to command and he comes with a special 'hero' ability which immediately rallies all routing units. Sadly he is only a general and can never be made part of your family tree as princesses are not agent-type characters in this campaign. Talking of family members, you will find it difficult to maintain field armies with family members commanding as family members are difficult to come.